Saturday, 3 November 2012

Project 2B: Weberhaus Interior Rendering by Me


Into Dusk - Interior Render


Moment - Interior Render

WIP of Project 2B: Interior Renderings


Furnishings of the interior are downloaded from 3D archive. After downloaded the selected furnishing, I import them into the 3DsMax. Noted that not all the the furniture imported into the Max has material and texture, thus I have to assign materials to them. Picture above show that I have imported the sofa, and then I scale it to the right size and scale.


To give more effect to this house and not just a plain wall with just a piece of glass, I place a blind. This will naturally give privacy to this house and add extra effect when I place the lighting.


Next, I place the handrail. The handrail is of course downloaded from the 3D archive. But having the problem that the handrail downloaded is not the same gradient and size of the Weberhaus. Therefore, I need to detached each component of the the handrail and adjust it to the correct gradient and size that fits.




I wanted to give more life to the space and hence I downloaded a couple of ornamentation and textiles to place onto a trophy shelf that I have placed in the living all. Picture above show that the book have been place but without texture. To provide a more realistic look, I apply materials-which is the cover of the book onto them and UVW Map them to fit it perfectly.



The overall look of the book with cover.


Filling the trophy case with sculptures, photo frames, books, and textiles.


I have inserted pictures into the photo frame by just applying material onto it. As simple as that! This is to give more life to them home where it actually feels like there's someone is actually occupying the house. 


Next, I place picture on the wall. Using the same method as the photo frame, the picture are place by applying material onto them. 



There's no point having a beautiful picture hung on the wall that does not capture anyone's eyes. Therefore, I place spotlights above the picture so that it will focus these picture.



Here comes the lighting. I used target spot for the spotlight. Adjusting to the appropriate length and radius of the light projection to provide a realistic outcome.



After placing the lightings, I rendered it to have a look on the outcome. Of course it doesn't takes one try and BAM! u got the perfect one. I actually spend most of the time adjusting the lighting until I get the one I wanted.



Picture above shows that I'm placing other lighting components. For the lightings of these house, I use target spot, target light, omni light, and I assign glow on several objects like the spotlight on the ceiling and the fireplace.



As usual, kept on rendering - adjust- render - adjust - render until I got what I wanted 



Finally, 1 interior rendering is done. To get the view I wanted, I place my camera to where the view I wanted to show. I wanted to show the quality of the space, thus I intended to show the overall of the house. The camera is place at the right corner of the living room, and using 12mm camera where I can capture the overall space of this house.


Picture above shows is where I am placing furnishes in the dining and kitchen area.


For the next interior rendering, I wanted to show how's the interior space looks like during the daytime.  Therefore, I place daylight onto the context of the Weberhaus. Since for my exterior rendering I did one day time and one night fall, I wanted to show the exact way to the interior rendering. 


Rendering a couple of time to get the correct angle, lighting inflicted onto the space and placing the right background pic for the environment.


Since it's daytime, it is unnecessary to place lighting in the interior, so I remove the glow of the dining table lamp. 


For the final outcome, I use photoshop to insert people onto the space and adjust the brightness.


Same goes for the other interior rendering. Photoshop - insert people to give life to the space.